And I don't really have the motivation for that. Some of my assets (such as my animated 4 directional raft) would require me to redraw considerable parts of the animation completely to make them work with just 3 frames. This is due to the reduction of frames in a walk cycle from 4 (XP) to 3 (MV). Unfortunately, there are also some that I am unable to convert without considerable loss of quality. There are some more that I have not come around to convert yet (such as my giant stone face statue), which you will find in one of the next updates. Since I usually make chars taller than the XP default size, they should also work quite well in a 48x48px tile surrounding. Hi guys! I have a few new assets for you!įirst of all I went ahead and converted some of my Charsets that I had made for RMXP to work with MV, too. So, that out of the way, here come the assets:
So first off, to get the obligatory terms out of the way: So I hope as I continue making those, and my collection grows, it becomes a viable alternative at least for small projects.ĮDIT: by the way, all of my assets are original works by me, so no RTP or other stuff included, which means that there are no restrictions as to which Maker versions or other engines you can use it in. I know, this makes using them harder, as they will most probably stand out in a project that uses RTP resources, but I have made it my mission to provide some unique assets in a fesh style. As you will see, the styles I like to choose are very different from the RTP look.
I have been working on creating original pixel art (and drawn sprites) for quite a while now. If you are looking for similar stuff, there is also my XP Thread and my general Thread.
This is my collection of original assets made for RPG Maker MV.